Triple

T3420510
Position Surface form Disambiguated ID Type / Status
Subject WebGL E72103 entity
Predicate relatedStandard P37 FINISHED
Object WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
E357641 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: WebGPU | Statement: [WebGL, relatedStandard, WebGPU]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: WebGPU
Context triple: [WebGL, relatedStandard, WebGPU]
  • A. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • B. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • C. WebAssembly JavaScript Interface
    The WebAssembly JavaScript Interface is the standard API that defines how JavaScript code interacts with and controls WebAssembly modules within web browsers and other host environments.
  • D. Universal Render Pipeline
    Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
  • E. Emscripten
    Emscripten is an open-source compiler toolchain that converts C and C++ (and other LLVM-based languages) into WebAssembly or JavaScript, enabling native code to run efficiently in web browsers.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: WebGPU
Triple: [WebGL, relatedStandard, WebGPU]
Generated description
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: WebGPU
Target entity description: WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
  • A. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • B. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • C. WebAssembly JavaScript Interface
    The WebAssembly JavaScript Interface is the standard API that defines how JavaScript code interacts with and controls WebAssembly modules within web browsers and other host environments.
  • D. Universal Render Pipeline
    Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
  • E. Emscripten
    Emscripten is an open-source compiler toolchain that converts C and C++ (and other LLVM-based languages) into WebAssembly or JavaScript, enabling native code to run efficiently in web browsers.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85ad38e48190b7660c5118a35289 completed March 8, 2026, 2:20 p.m.
NER Named-entity recognition batch_69adb94eb9e8819087a525df4550914b completed March 8, 2026, 6 p.m.
NED1 Entity disambiguation (via context triple) batch_69b354701e908190a8a7f14ae578fa5d completed March 13, 2026, 12:04 a.m.
NEDg Description generation batch_69b358c7970881909b20126ba170495d completed March 13, 2026, 12:22 a.m.
NED2 Entity disambiguation (via description) batch_69b35930c3808190a3d9cbc69a26a1c1 completed March 13, 2026, 12:24 a.m.
Created at: March 8, 2026, 3:15 p.m.