Triple

T3420484
Position Surface form Disambiguated ID Type / Status
Subject WebGL E72103 entity
Predicate shaderLanguage P1592 FINISHED
Object GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
E357640 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GLSL | Statement: [WebGL, shaderLanguage, GLSL]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: GLSL
Context triple: [WebGL, shaderLanguage, GLSL]
  • A. HLSL
    HLSL (High-Level Shading Language) is Microsoft's C-like programming language used to write shaders for real-time graphics on GPUs, primarily in the DirectX ecosystem.
  • B. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • C. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • D. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • E. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GLSL
Triple: [WebGL, shaderLanguage, GLSL]
Generated description
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: GLSL
Target entity description: GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • A. HLSL
    HLSL (High-Level Shading Language) is Microsoft's C-like programming language used to write shaders for real-time graphics on GPUs, primarily in the DirectX ecosystem.
  • B. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • C. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • D. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • E. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad85ad38e48190b7660c5118a35289 completed March 8, 2026, 2:20 p.m.
NER Named-entity recognition batch_69adb94eb9e8819087a525df4550914b completed March 8, 2026, 6 p.m.
NED1 Entity disambiguation (via context triple) batch_69b354701e908190a8a7f14ae578fa5d completed March 13, 2026, 12:04 a.m.
NEDg Description generation batch_69b358c7970881909b20126ba170495d completed March 13, 2026, 12:22 a.m.
NED2 Entity disambiguation (via description) batch_69b35930c3808190a3d9cbc69a26a1c1 completed March 13, 2026, 12:24 a.m.
Created at: March 8, 2026, 3:15 p.m.