Triple
T33204182
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | MPSImage |
E849980
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Metal Performance Shaders type |
C60442
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Metal Performance Shaders type Context triple: [MPSImage, instanceOf, Metal Performance Shaders type]
-
A.
FidelityFX Super Resolution version
FidelityFX Super Resolution version represents a specific iteration or release of AMD’s spatial upscaling technology, defining its feature set, performance characteristics, and compatibility parameters.
-
B.
graphics acceleration technology
Graphics acceleration technology is specialized hardware and software that offloads and speeds up the processing of visual and graphical computations, enabling smoother rendering and higher performance for images, videos, and 3D applications.
-
C.
Direct3D version
A Direct3D version represents a specific iteration of the Direct3D graphics API, defining the available rendering features, capabilities, and compatibility for 3D applications on Windows platforms.
-
D.
graphics switching technology
Graphics switching technology is a system that dynamically selects between integrated and discrete graphics processors to optimize performance, power consumption, and battery life based on current workload.
-
E.
real-time rendering technology
Real-time rendering technology is a class of systems and algorithms that generate and display interactive, visually coherent images or scenes at high frame rates, typically for applications like games, simulations, and virtual reality.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f3495efedc8190843a5728089544b9 |
completed | April 30, 2026, 12:21 p.m. |
Created at: May 1, 2026, 1:30 a.m.