Triple

T32565172
Position Surface form Disambiguated ID Type / Status
Subject 1932 NFL Playoff Game E832341 entity
Predicate tieBreakerContext P6631 FINISHED
Object played to break tie for first place in 1932 NFL standings LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: played to break tie for first place in 1932 NFL standings | Statement: [1932 NFL Playoff Game, tieBreakerContext, played to break tie for first place in 1932 NFL standings]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: tieBreakerContext
Context triple: [1932 NFL Playoff Game, tieBreakerContext, played to break tie for first place in 1932 NFL standings]
  • A. tieBreakerMetric
    Indicates a metric used to resolve ties when primary comparison criteria result in equal values.
  • B. tiebreaker chosen
    Indicates that one entity serves as the deciding factor used to break a tie between two or more otherwise equal options or outcomes.
  • C. tieBreakerAppointedBy
    Indicates that a specific party or authority is responsible for appointing the individual or entity who will act as the tie-breaker in a decision-making process.
  • D. useTiebreakers
    Indicates that when primary criteria result in a tie, additional predefined rules or factors are applied to determine a winner or ordering.
  • E. tiebreakerGameLoser
    Indicates the player or team that lost a specific tiebreaker game used to resolve a tie in a competition or match.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f34927bb308190ad94da1b11cad13c completed April 30, 2026, 12:20 p.m.
NER Named-entity recognition batch_69f6c60c799c81909782f8f67292d642 completed May 3, 2026, 3:50 a.m.
PD Predicate disambiguation batch_69f6bd2a14b081908162923dfbf0a6f4 completed May 3, 2026, 3:12 a.m.
Created at: May 1, 2026, 1:03 a.m.