Triple
T32556731
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Cuphead Show! |
E832114
|
entity |
| Predicate | executiveProducer |
P7225
|
FINISHED |
| Object |
Jared Moldenhauer
Jared Moldenhauer is a Canadian video game designer and co-creator of the run-and-gun game Cuphead, known for its 1930s cartoon-inspired art style and challenging gameplay.
|
E2013116
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Jared Moldenhauer | Statement: [The Cuphead Show!, executiveProducer, Jared Moldenhauer]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Jared Moldenhauer Triple: [The Cuphead Show!, executiveProducer, Jared Moldenhauer]
Generated description
Jared Moldenhauer is a Canadian video game designer and co-creator of the run-and-gun game Cuphead, known for its 1930s cartoon-inspired art style and challenging gameplay.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f34926b9848190ace47d2dd0a0de7c |
completed | April 30, 2026, 12:20 p.m. |
| NER | Named-entity recognition | batch_69f6c5ffdd048190bc91cb29b9fe82eb |
completed | May 3, 2026, 3:50 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a3486039bd8819094bbdbdd1ba7b988 |
completed | June 18, 2026, 11:57 p.m. |
| NEDg | Description generation | batch_6a34892fb44c819086687de35e99b882 |
completed | June 19, 2026, 12:11 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a34899e7afc8190bfda3571653a9f05 |
completed | June 19, 2026, 12:13 a.m. |
Created at: May 1, 2026, 1:03 a.m.