Triple
T3235433
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Trader Sam's Grog Grotto |
E67842
|
entity |
| Predicate | soundEffects |
P47507
|
FINISHED |
| Object | yes |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: yes | Statement: [Trader Sam's Grog Grotto, soundEffects, yes]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: soundEffects Context triple: [Trader Sam's Grog Grotto, soundEffects, yes]
-
A.
soundCharacter
Indicates a relationship where one entity specifies the quality, style, or distinguishing characteristics of a sound produced or perceived in another entity.
-
B.
soundDesignBy
Indicates that the sound design for a work (such as a film, game, or performance) is created or supervised by a particular person or entity.
-
C.
soundChip
Indicates that one entity functions as or contains the sound-processing chip used by another entity.
-
D.
hasSound
Indicates that an entity produces, emits, or is associated with a particular sound.
-
E.
soundHardware
Indicates that an entity is associated with, uses, or provides sound-related hardware components or capabilities.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad858d27348190abb61c280b4c86a9 |
completed | March 8, 2026, 2:19 p.m. |
| NER | Named-entity recognition | batch_69adaede0bdc8190a466f11bf2c50836 |
completed | March 8, 2026, 5:16 p.m. |
| PD | Predicate disambiguation | batch_69ada4159e0481908cbbdd750f5e08c7 |
completed | March 8, 2026, 4:30 p.m. |
| PDg | Predicate description generation | batch_69ada698eeb48190a1f5762fdd3b7b63 |
completed | March 8, 2026, 4:40 p.m. |
Created at: March 8, 2026, 3:08 p.m.