Triple

T31965804
Position Surface form Disambiguated ID Type / Status
Subject Castle Brunwald E816170 entity
Predicate hasOnScreenDestruction P180451 FINISHED
Object partially damaged during escape LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: partially damaged during escape | Statement: [Castle Brunwald, hasOnScreenDestruction, partially damaged during escape]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasOnScreenDestruction
Context triple: [Castle Brunwald, hasOnScreenDestruction, partially damaged during escape]
  • A. hasOnScreenDynamic
    Indicates that one entity displays or presents another entity as a changing or interactive element on a screen.
  • B. hasOnScreenRelative
    Indicates that one entity has a family member who appears or is depicted on screen in relation to it.
  • C. hasOnscreenFunction
    Indicates that an entity serves a particular role or performs a specific function when it appears on screen.
  • D. hasOnScreenOwner
    Indicates that an entity is owned or controlled by another entity that is explicitly shown or represented on screen.
  • E. hasOnScreenConflictWith
    Indicates that two entities are depicted as being in conflict or opposition with each other within an on-screen or visual context.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f348f5ae5481909da0247869f51955 completed April 30, 2026, 12:20 p.m.
NER Named-entity recognition batch_69f74062b9388190b30546cf700a825c completed May 3, 2026, 12:32 p.m.
PD Predicate disambiguation batch_69f73c802b848190b61a416b7488bd96 completed May 3, 2026, 12:16 p.m.
PDg Predicate description generation batch_69f74061c440819080434155c2d60341 completed May 3, 2026, 12:32 p.m.
Created at: May 1, 2026, 12:09 a.m.