Triple

T31006882
Position Surface form Disambiguated ID Type / Status
Subject Yoshio Sakamoto E790086 entity
Predicate workedOn P3 FINISHED
Object WarioWare: Smooth Moves
WarioWare: Smooth Moves is a fast-paced party video game for the Nintendo Wii that features hundreds of quirky microgames controlled primarily through motion-based gestures.
E658169 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: WarioWare: Smooth Moves | Statement: [Yoshio Sakamoto, workedOn, WarioWare: Smooth Moves]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: WarioWare: Smooth Moves
Triple: [Yoshio Sakamoto, workedOn, WarioWare: Smooth Moves]
Generated description
WarioWare: Smooth Moves is a fast-paced party video game for the Nintendo Wii that features hundreds of quirky microgames controlled primarily through motion-based gestures.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224c73ca48190a1e46cb58ad4045b completed April 29, 2026, 3:33 p.m.
NER Named-entity recognition batch_69f69445d1f48190aa96ed162ec7c352 completed May 3, 2026, 12:18 a.m.
NED1 Entity disambiguation (via context triple) batch_6a293899f83c819088cfec0b54c5c350 completed June 10, 2026, 10:12 a.m.
NEDg Description generation batch_6a293ff3e428819096e142d6ae800e54 completed June 10, 2026, 10:44 a.m.
NED2 Entity disambiguation (via description) batch_6a29412227a881908677e87397eea377 completed June 10, 2026, 10:49 a.m.
Created at: April 29, 2026, 8:57 p.m.