Triple

T30943337
Position Surface form Disambiguated ID Type / Status
Subject Fragile Express E788319 entity
Predicate operatesInFictionalLocation P21117 FINISHED
Object Western Region
The Western Region is a fictional area within the world of the video game "Death Stranding," characterized by its rugged terrain and role as a key setting in the game's delivery-based narrative.
E1940728 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Western Region | Statement: [Fragile Express, operatesInFictionalLocation, Western Region]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Western Region
Triple: [Fragile Express, operatesInFictionalLocation, Western Region]
Generated description
The Western Region is a fictional area within the world of the video game "Death Stranding," characterized by its rugged terrain and role as a key setting in the game's delivery-based narrative.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f224c180f88190ad177372ee02b7e2 completed April 29, 2026, 3:33 p.m.
NER Named-entity recognition batch_69f69311de408190a703476e7a0557b6 completed May 3, 2026, 12:13 a.m.
NED1 Entity disambiguation (via context triple) batch_6a28fbab25d0819097f8e6515508d83d completed June 10, 2026, 5:52 a.m.
NEDg Description generation batch_6a28ff96043881909e9b7be855a5300b completed June 10, 2026, 6:09 a.m.
NED2 Entity disambiguation (via description) batch_6a2900375bc8819082ba6533429fc33c completed June 10, 2026, 6:12 a.m.
Created at: April 29, 2026, 8:53 p.m.