Triple

T3075741
Position Surface form Disambiguated ID Type / Status
Subject Drew Bagnell E64130 entity
Predicate hasNotableStudent P4838 FINISHED
Object Sergey Levine E164770 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Sergey Levine | Statement: [Drew Bagnell, hasNotableStudent, Sergey Levine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Sergey Levine
Context triple: [Drew Bagnell, hasNotableStudent, Sergey Levine]
  • A. Sergey Levine chosen
    Sergey Levine is a prominent computer scientist and professor known for his influential research in deep reinforcement learning and robotics.
  • B. Pieter Abbeel
    Pieter Abbeel is a Belgian-American computer scientist and professor at UC Berkeley known for his influential work in robotics and deep reinforcement learning.
  • C. Shane Legg
    Shane Legg is a computer scientist and AI researcher best known as a co-founder of DeepMind and for his influential work on artificial general intelligence.
  • D. Ilya Sutskever
    Ilya Sutskever is a leading artificial intelligence researcher and co-founder of OpenAI, known for his pioneering work in deep learning and neural networks.
  • E. Volodymyr Mnih
    Volodymyr Mnih is a computer scientist and deep learning researcher known for pioneering deep reinforcement learning methods that achieved human-level performance on Atari games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ad857a8aec8190bfdfd9c14554ac5a completed March 8, 2026, 2:19 p.m.
NER Named-entity recognition batch_69ada150d8e08190bde5f68e800e8feb completed March 8, 2026, 4:18 p.m.
NED1 Entity disambiguation (via context triple) batch_69b1f889e7fc8190858845221998f321 completed March 11, 2026, 11:19 p.m.
Created at: March 8, 2026, 3:02 p.m.