Triple

T29938899
Position Surface form Disambiguated ID Type / Status
Subject GPUOpen E760440 entity
Predicate offers P178 FINISHED
Object FidelityFX Contrast Adaptive Sharpening
FidelityFX Contrast Adaptive Sharpening is an open-source image-sharpening algorithm from AMD designed to enhance visual clarity in games while minimizing artifacts and preserving performance.
E1701146 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: FidelityFX Contrast Adaptive Sharpening | Statement: [GPUOpen, offers, FidelityFX Contrast Adaptive Sharpening]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: FidelityFX Contrast Adaptive Sharpening
Triple: [GPUOpen, offers, FidelityFX Contrast Adaptive Sharpening]
Generated description
FidelityFX Contrast Adaptive Sharpening is an open-source image-sharpening algorithm from AMD designed to enhance visual clarity in games while minimizing artifacts and preserving performance.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f22463f3648190a603c3ff305c660b completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f677d7ab2c8190a26f161c559ed05b completed May 2, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_6a271427de5c8190988c0e25777d71a8 completed June 8, 2026, 7:12 p.m.
NEDg Description generation batch_6a27157398a88190bda7ad233606f444 completed June 8, 2026, 7:18 p.m.
NED2 Entity disambiguation (via description) batch_6a271758172c8190a7ed3f56d8d56086 completed June 8, 2026, 7:26 p.m.
Created at: April 29, 2026, 6:21 p.m.