Triple
T29910911
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SCNScene |
E759674
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | 3D scene graph container |
C25132
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: 3D scene graph container Context triple: [SCNScene, instanceOf, 3D scene graph container]
-
A.
3D scene description framework
chosen
A 3D scene description framework is a structured system for representing, organizing, and exchanging information about objects, materials, lighting, and spatial relationships within a three-dimensional environment.
-
B.
scene graph node type
A scene graph node type represents a specific kind of element in a hierarchical scene structure, defining its role, behavior, and relationships within the overall graphical or logical environment.
-
C.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
-
D.
3D rendering application
A 3D rendering application is software that generates photorealistic or stylized images and animations from 3D models by simulating lighting, materials, and camera perspectives.
-
E.
SKNode subclass
A SKNode subclass is a specialized node in SpriteKit’s scene graph that extends SKNode with additional properties or behaviors for organizing and rendering game content.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f224600590819085e148a01c056ef6 |
completed | April 29, 2026, 3:31 p.m. |
Created at: April 29, 2026, 6:10 p.m.