Triple

T29867575
Position Surface form Disambiguated ID Type / Status
Subject Material Definition Language E758497 entity
Predicate instanceOf P0 FINISHED
Object physically based shading language C25478 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: physically based shading language
Context triple: [Material Definition Language, instanceOf, physically based shading language]
  • A. GPU programming language chosen
    A GPU programming language is a specialized language or extension designed to express highly parallel computations that run efficiently on graphics processing units.
  • B. Khronos Group standard
    A Khronos Group standard is an open, royalty-free specification developed collaboratively by the Khronos Group consortium to enable cross-platform, cross-vendor interoperability for graphics, compute, and media applications.
  • C. 3D rendering engine
    A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
  • D. real-time rendering technology
    Real-time rendering technology is a class of systems and algorithms that generate and display interactive, visually coherent images or scenes at high frame rates, typically for applications like games, simulations, and virtual reality.
  • E. graphics processing unit
    A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly perform parallel mathematical and geometric calculations to render images, videos, and visual effects for display.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245b4dec8190b85f664d918a00a5 completed April 29, 2026, 3:31 p.m.
Created at: April 29, 2026, 5:52 p.m.