Triple

T29859185
Position Surface form Disambiguated ID Type / Status
Subject USD Shade E758267 entity
Predicate defines P264 FINISHED
Object UsdShadeMaterial schema
The UsdShadeMaterial schema is a core USD shading construct that encapsulates a material’s shading network and bindings so it can be consistently referenced and applied across 3D assets.
E1892166 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: UsdShadeMaterial schema | Statement: [USD Shade, defines, UsdShadeMaterial schema]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: UsdShadeMaterial schema
Triple: [USD Shade, defines, UsdShadeMaterial schema]
Generated description
The UsdShadeMaterial schema is a core USD shading construct that encapsulates a material’s shading network and bindings so it can be consistently referenced and applied across 3D assets.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245b4dec8190b85f664d918a00a5 completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f67683fde88190bf2f338ec18dcaca completed May 2, 2026, 10:11 p.m.
NED1 Entity disambiguation (via context triple) batch_6a271407abdc8190be8c16057fbd0838 completed June 8, 2026, 7:12 p.m.
NEDg Description generation batch_6a2714e0a8e48190bcebb7601fc3b4e8 completed June 8, 2026, 7:15 p.m.
NED2 Entity disambiguation (via description) batch_6a271968eae08190834668e2da3cd703 completed June 8, 2026, 7:35 p.m.
Created at: April 29, 2026, 5:48 p.m.