Triple
T29655276
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Cybernetics Core |
E750246
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | StarCraft game element |
C5423
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: StarCraft game element Context triple: [Cybernetics Core, instanceOf, StarCraft game element]
-
A.
StarCraft faction
A StarCraft faction is a distinct playable race or group, defined by unique units, technologies, and strategic mechanics that shape a player’s playstyle and tactics in the StarCraft universe.
-
B.
StarCraft II player
A StarCraft II player is an individual who strategically controls units and resources in real time to outmaneuver and defeat opponents within the game's competitive sci-fi environment.
-
C.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
D.
game in the Star Wars universe
A game in the Star Wars universe is an interactive experience that immerses players in the franchise’s iconic settings, characters, and conflicts, allowing them to participate in stories and actions consistent with Star Wars lore.
-
E.
video game fictional entity
chosen
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f0d6226fe881908819197c9ef9ee04 |
completed | April 28, 2026, 3:45 p.m. |
Created at: April 28, 2026, 6:54 p.m.