Triple
T2945710
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Super Mario World |
E79495
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Super Nintendo Entertainment System game |
C13817
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Super Nintendo Entertainment System game Context triple: [Super Mario World, instanceOf, Super Nintendo Entertainment System game]
-
A.
16-bit video game console
A 16-bit video game console is a home entertainment system that uses a 16-bit processor to run cartridge-based games with improved graphics, sound, and gameplay complexity over earlier 8-bit systems.
-
B.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
C.
Neo Geo hardware platform
The Neo Geo hardware platform is a family of high-performance arcade and home video game systems developed by SNK, known for its powerful 2D graphics, interchangeable cartridges, and long commercial lifespan.
-
D.
platform game series
A platform game series is a collection of related video games, typically sharing characters, settings, and core mechanics, in which players navigate environments by running, jumping, and overcoming obstacles across multiple installments.
-
E.
sixth-generation video game console
A sixth-generation video game console is a home gaming system released around the late 1990s to early 2000s, characterized by 128-bit processing, optical disc media, and support for 3D graphics and online connectivity (e.g., PlayStation 2, Xbox, GameCube, Dreamcast).
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ad8b1089588190b74d9e2505e45762 |
completed | March 8, 2026, 2:43 p.m. |
Created at: March 8, 2026, 2:56 p.m.