Triple

T29341321
Position Surface form Disambiguated ID Type / Status
Subject GrimE E744043 entity
Predicate gameEngineType P166659 FINISHED
Object proprietary engine LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: proprietary engine | Statement: [GrimE, gameEngineType, proprietary engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineType
Context triple: [GrimE, gameEngineType, proprietary engine]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameEngineUsage
    Indicates that one entity (such as a project or product) uses or is built upon a particular game engine.
  • C. gameEngineStyle
    Indicates the stylistic or design approach characteristic of a particular game engine used in creating or presenting something.
  • D. gameEngineWork
    Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
  • E. notableGameEngineFor
    Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f09126cfcc8190899b16fbf3c2bf7b completed April 28, 2026, 10:51 a.m.
NER Named-entity recognition batch_69f66926e7a48190a1b580fd9fe67c31 completed May 2, 2026, 9:14 p.m.
PD Predicate disambiguation batch_69f660f4f7a88190b93c60d76b86c912 completed May 2, 2026, 8:39 p.m.
PDg Predicate description generation batch_69f661b47d088190934f63884a203261 completed May 2, 2026, 8:42 p.m.
Created at: April 28, 2026, 1:34 p.m.