Triple
T29106926
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Igo |
E736785
|
entity |
| Predicate | isCombinatorialGame |
P170680
|
FINISHED |
| Object | true |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Igo, isCombinatorialGame, true]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: isCombinatorialGame Context triple: [Igo, isCombinatorialGame, true]
-
A.
isSymmetricGame
Indicates that the game’s structure and payoffs are identical for all players, so outcomes depend only on the strategies chosen, not on who plays them.
-
B.
hasCombinatorialNature
Indicates that something possesses properties or behavior fundamentally based on combinations, arrangements, or discrete configurations of elements.
-
C.
isPerfectInformationGame
Indicates that the game is one of perfect information, where all players have complete knowledge of all past actions and relevant game states at every decision point.
-
D.
hasNashEquilibrium
Indicates that a strategic interaction or game possesses at least one Nash equilibrium, where no participant can benefit by unilaterally changing their strategy.
-
E.
hasCombinatorialInterpretation
Indicates that something can be meaningfully interpreted or explained in terms of counting, arrangements, or other combinatorial structures or arguments.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f077ec765c81909474c88bcc8bab43 |
completed | April 28, 2026, 9:03 a.m. |
| NER | Named-entity recognition | batch_69f693ffa7908190aa4c451b16df9be6 |
completed | May 3, 2026, 12:17 a.m. |
| PD | Predicate disambiguation | batch_69f690eb1e948190aab41a89969519a5 |
completed | May 3, 2026, 12:03 a.m. |
| PDg | Predicate description generation | batch_69f6938244648190a553b532387b812c |
completed | May 3, 2026, 12:14 a.m. |
Created at: April 28, 2026, 11:16 a.m.