Triple

T29101149
Position Surface form Disambiguated ID Type / Status
Subject Sports Interactive E736641 entity
Predicate hasGameEngineType P166659 FINISHED
Object sports management simulation engine LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: sports management simulation engine | Statement: [Sports Interactive, hasGameEngineType, sports management simulation engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameEngineType
Context triple: [Sports Interactive, hasGameEngineType, sports management simulation engine]
  • A. gameEngineType chosen
    Indicates the type or category of game engine associated with or used by an entity.
  • B. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • C. hasGameType
    Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
  • D. hasEngineTypeOnDisplay
    Indicates that a particular type of engine is being shown or presented as part of a display or exhibition.
  • E. testedEngineType
    Indicates that an engine of a specified type has been subjected to a test or evaluation.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f077ec765c81909474c88bcc8bab43 completed April 28, 2026, 9:03 a.m.
NER Named-entity recognition batch_69f6691f5e188190b12c7b2eb729a45e completed May 2, 2026, 9:14 p.m.
PD Predicate disambiguation batch_69f6659b62fc8190b21555d0ba54db2d completed May 2, 2026, 8:59 p.m.
Created at: April 28, 2026, 11:12 a.m.