Triple
T28929815
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Augers |
E733749
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game enemy type |
C42909
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game enemy type Context triple: [Augers, instanceOf, video game enemy type]
-
A.
Mario enemy
A Mario enemy is any antagonistic character or creature in the Mario universe designed to obstruct, harm, or challenge the player as they progress through levels.
-
B.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
D.
enemy
chosen
An enemy is an opposing character or force that actively seeks to hinder, harm, or defeat the player or protagonist within a game or narrative.
-
E.
video game category
A video game category is a conceptual grouping that classifies games based on shared characteristics such as gameplay mechanics, themes, or target audience.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f05b0b49b08190b8994b339c7980f6 |
completed | April 28, 2026, 7 a.m. |
Created at: April 28, 2026, 8:27 a.m.