Triple
T28899423
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mad Gear gang |
E732912
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game antagonist group |
C14672
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game antagonist group Context triple: [Mad Gear gang, instanceOf, video game antagonist group]
-
A.
antagonist group
chosen
An antagonist group is a collective of characters or entities that oppose the protagonist or main faction, creating conflict and driving the narrative’s central challenges.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
Monster group
A Monster group is the largest sporadic simple group in group theory, an enormous and highly symmetric algebraic structure with intricate connections to number theory, geometry, and string theory.
-
D.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
Mario enemy
A Mario enemy is any antagonistic character or creature in the Mario universe designed to obstruct, harm, or challenge the player as they progress through levels.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f05b08c2008190ac426a035a2ed66d |
completed | April 28, 2026, 7 a.m. |
Created at: April 28, 2026, 8:01 a.m.