Triple
T28583934
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Timeout Detection and Recovery |
E723442
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Windows graphics subsystem mechanism |
C53488
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Windows graphics subsystem mechanism Context triple: [Timeout Detection and Recovery, instanceOf, Windows graphics subsystem mechanism]
-
A.
Windows driver architecture
chosen
Windows driver architecture is the layered framework and set of interfaces, models, and components that define how device drivers interact with the Windows operating system kernel, hardware, and user-mode services.
-
B.
graphics driver architecture
Graphics driver architecture is the structured design and organization of software components that translate high-level rendering commands into low-level instructions for graphics hardware to display images efficiently and correctly.
-
C.
windowing system
A windowing system is a software framework that manages and displays multiple graphical application windows on a screen, handling their placement, appearance, and user interactions.
-
D.
Windows API family
The Windows API family is a collection of programming interfaces provided by Microsoft that allow applications to interact with and utilize core Windows operating system services and resources.
-
E.
Windows process
A Windows process is an executing instance of a program in the Windows operating system, containing its own memory space, system resources, and one or more threads of execution.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f01d7f92e481909847f5f3f3174a89 |
completed | April 28, 2026, 2:37 a.m. |
Created at: April 28, 2026, 4:16 a.m.