Triple
T28038430
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chell |
E708473
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Portal character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Portal character Context triple: [Chell, instanceOf, Portal character]
-
A.
boss character
A boss character is a powerful, often climactic adversary in a game or story that presents a significant challenge and typically guards key progress, rewards, or narrative milestones.
-
B.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
fictionalCharacter
A fictionalCharacter is an invented person or being in a narrative work, defined by attributes, relationships, and actions that drive the story and embody its themes.
-
D.
Tron character
A Tron character is a stylized, neon-lit digital persona existing within a computer-generated world, embodying programs, users, or security forces that interact through high-tech combat and light-based vehicles.
-
E.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef9b6cf538819094a633ffa67afec1 |
completed | April 27, 2026, 5:22 p.m. |
Created at: April 27, 2026, 8:23 p.m.