Triple
T28005069
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | UFC series |
E707254
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | mixed martial arts video game franchise |
C24295
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: mixed martial arts video game franchise Context triple: [UFC series, instanceOf, mixed martial arts video game franchise]
-
A.
fighting game series
chosen
A fighting game series is a collection of related video games centered on competitive combat between characters, typically featuring recurring fighters, mechanics, and story elements across multiple installments.
-
B.
professional wrestling video game series
A professional wrestling video game series is a recurring franchise of games that simulate the spectacle, characters, and match types of professional wrestling, often featuring licensed wrestlers, story modes, and competitive multiplayer.
-
C.
crossover fighting game series
A crossover fighting game series is a collection of fighting games that brings together characters, settings, and mechanics from multiple distinct franchises into a unified, competitive gameplay experience.
-
D.
mixed martial arts television program
A mixed martial arts television program is a broadcast show that features live or recorded MMA fights, fighter profiles, analysis, and related commentary for viewers.
-
E.
boxing video game
A boxing video game is an interactive digital simulation where players control boxers to compete in matches using punches, defense, and strategy within various modes and environments.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef96ba350c81908230d0b501b974c4 |
completed | April 27, 2026, 5:02 p.m. |
Created at: April 27, 2026, 7:59 p.m.