Triple
T2691655
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Apple M-series |
E58414
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object | Metal graphics API |
E49844
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal graphics API | Statement: [Apple M-series, supports, Metal graphics API]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Metal graphics API Context triple: [Apple M-series, supports, Metal graphics API]
-
A.
Metal graphics API
chosen
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
B.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
C.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
D.
Advanced Graphics Architecture
Advanced Graphics Architecture (AGA) is the enhanced 32-bit graphics chipset used in later Commodore Amiga computers, offering improved color depth and display capabilities over earlier Amiga chipsets.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ab4ac269e481909cb317d79e68b75b |
completed | March 6, 2026, 9:44 p.m. |
| NER | Named-entity recognition | batch_69abda0cb9b48190ab354c277cef9e23 |
completed | March 7, 2026, 7:55 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69afaf61b83c8190ab254d927cb908f2 |
completed | March 10, 2026, 5:42 a.m. |
Created at: March 6, 2026, 9:54 p.m.