Triple

T26482340
Position Surface form Disambiguated ID Type / Status
Subject James Kajiya E664720 entity
Predicate citations P37348 FINISHED
Object The Rendering Equation is highly cited in computer graphics literature
The Rendering Equation is a foundational mathematical formulation in computer graphics that models the transfer of light in a scene, underpinning many modern rendering and global illumination techniques.
E1727334 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Rendering Equation is highly cited in computer graphics literature | Statement: [James Kajiya, citations, The Rendering Equation is highly cited in computer graphics literature]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Rendering Equation is highly cited in computer graphics literature
Triple: [James Kajiya, citations, The Rendering Equation is highly cited in computer graphics literature]
Generated description
The Rendering Equation is a foundational mathematical formulation in computer graphics that models the transfer of light in a scene, underpinning many modern rendering and global illumination techniques.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ee883bc85481909885f92415cbce33 completed April 26, 2026, 9:48 p.m.
NER Named-entity recognition batch_69f612fbdb1c8190a837de40747d6b53 completed May 2, 2026, 3:06 p.m.
NED1 Entity disambiguation (via context triple) batch_6a11bb239c708190a71e423f29d527b5 completed May 23, 2026, 2:35 p.m.
NEDg Description generation batch_6a11be60526c8190b073317c2a4e514b completed May 23, 2026, 2:49 p.m.
NED2 Entity disambiguation (via description) batch_6a11bf3635308190aad4d7a3f35b81df completed May 23, 2026, 2:52 p.m.
Created at: April 27, 2026, 12:28 a.m.