Triple
T2629134
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wayland |
E59591
|
entity |
| Predicate | supportedBy |
P67
|
FINISHED |
| Object |
Mesa 3D
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
|
E284597
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mesa 3D | Statement: [Wayland, supportedBy, Mesa 3D]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Mesa 3D Context triple: [Wayland, supportedBy, Mesa 3D]
-
A.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
B.
GEM (Graphics Environment Manager)
GEM (Graphics Environment Manager) is a graphical user interface and desktop environment developed by Digital Research in the 1980s, best known for providing the windowed GUI on Atari ST computers.
-
C.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Mesa 3D Triple: [Wayland, supportedBy, Mesa 3D]
Generated description
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Mesa 3D Target entity description: Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
-
A.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
B.
GEM (Graphics Environment Manager)
GEM (Graphics Environment Manager) is a graphical user interface and desktop environment developed by Digital Research in the 1980s, best known for providing the windowed GUI on Atari ST computers.
-
C.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
D.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
E.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ab4ac8596c8190b34997e73d9e991c |
completed | March 6, 2026, 9:44 p.m. |
| NER | Named-entity recognition | batch_69abd8c452508190b02e1630d725497a |
completed | March 7, 2026, 7:50 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69af90a44a348190b8b49b37418dd94b |
completed | March 10, 2026, 3:31 a.m. |
| NEDg | Description generation | batch_69af9172ba248190bbc68a00b43d9b44 |
completed | March 10, 2026, 3:35 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69af92500920819082c651f75a06dd72 |
completed | March 10, 2026, 3:38 a.m. |
Created at: March 6, 2026, 9:50 p.m.