Triple

T26092897
Position Surface form Disambiguated ID Type / Status
Subject Bowser's Minions mode E658173 entity
Predicate playableCharacters P43877 FINISHED
Object other Bowser minions LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: other Bowser minions | Statement: [Bowser's Minions mode, playableCharacters, other Bowser minions]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: playableCharacters
Context triple: [Bowser's Minions mode, playableCharacters, other Bowser minions]
  • A. hasPlayableCharacter chosen
    Indicates that an entity includes or is associated with a character that a user can control or play as.
  • B. characterInPlayBy
    Indicates that a character appears in or is part of a play authored or created by a specific person.
  • C. numberOfPlayableCharacters
    Indicates the total count of distinct characters that can be actively controlled or played by a user in a game or interactive experience.
  • D. featuresCharactersFrom
    Indicates that one entity (such as a work or production) includes or presents characters originating from another entity.
  • E. associatedCharacters
    Indicates that two or more characters are linked or connected through some relationship, involvement, or relevance to each other.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ee5bbfc4d08190a1b206d0ac3a1e8d completed April 26, 2026, 6:38 p.m.
NER Named-entity recognition batch_69f612607c388190ab61d1ac7d18e08d completed May 2, 2026, 3:04 p.m.
PD Predicate disambiguation batch_69f611a9272881909093360472be832c completed May 2, 2026, 3 p.m.
Created at: April 26, 2026, 7:48 p.m.