Triple

T25925922
Position Surface form Disambiguated ID Type / Status
Subject Mario Party 5 E653302 entity
Predicate board P54736 FINISHED
Object Bowser Nightmare
Bowser Nightmare is a dark, Bowser-themed game board in Mario Party 5 featuring hazardous spaces and challenges centered around the series’ main antagonist.
E1706167 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Bowser Nightmare | Statement: [Mario Party 5, board, Bowser Nightmare]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Bowser Nightmare
Triple: [Mario Party 5, board, Bowser Nightmare]
Generated description
Bowser Nightmare is a dark, Bowser-themed game board in Mario Party 5 featuring hazardous spaces and challenges centered around the series’ main antagonist.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e7ab3eb9b881909c1390690551f868 completed April 21, 2026, 4:52 p.m.
NER Named-entity recognition batch_69f6041346c88190aa3d2c42b6e5ac5f completed May 2, 2026, 2:02 p.m.
NED1 Entity disambiguation (via context triple) batch_6a11077021908190a833af2228837482 completed May 23, 2026, 1:48 a.m.
NEDg Description generation batch_6a110cb1983481908edb667df4b27cec completed May 23, 2026, 2:10 a.m.
NED2 Entity disambiguation (via description) batch_6a110d2387348190b870cf91164107fe completed May 23, 2026, 2:12 a.m.
Created at: April 22, 2026, 8:35 a.m.