Triple

T25793639
Position Surface form Disambiguated ID Type / Status
Subject Gone Home E649614 entity
Predicate mainCharacter P1183 FINISHED
Object Samantha Greenbriar
Samantha Greenbriar is the rebellious, introspective teenage sister whose story of love, identity, and family is gradually uncovered through exploration in the narrative video game *Gone Home*.
E1698863 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Samantha Greenbriar | Statement: [Gone Home, mainCharacter, Samantha Greenbriar]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Samantha Greenbriar
Triple: [Gone Home, mainCharacter, Samantha Greenbriar]
Generated description
Samantha Greenbriar is the rebellious, introspective teenage sister whose story of love, identity, and family is gradually uncovered through exploration in the narrative video game *Gone Home*.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e7ab34f8c8819099f6c4dabdabf129 completed April 21, 2026, 4:52 p.m.
NER Named-entity recognition batch_69f5ff0198688190a38eccee09742c7d completed May 2, 2026, 1:41 p.m.
NED1 Entity disambiguation (via context triple) batch_6a10da10a6848190a25efc1f124c4144 completed May 22, 2026, 10:34 p.m.
NEDg Description generation batch_6a10dc6fb1508190a14c70bbe0302671 completed May 22, 2026, 10:45 p.m.
NED2 Entity disambiguation (via description) batch_6a10dd08394081908d41ab46ad30a279 completed May 22, 2026, 10:47 p.m.
Created at: April 22, 2026, 6:27 a.m.