Triple
T25533726
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ubisoft Connect |
E639990
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | multiplayer services platform |
C50913
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: multiplayer services platform Context triple: [Ubisoft Connect, instanceOf, multiplayer services platform]
-
A.
multiplayer game
A multiplayer game is an interactive digital or physical game in which two or more players participate simultaneously or asynchronously, often collaborating or competing within a shared set of rules and objectives.
-
B.
networking platform
A networking platform is a digital environment that connects individuals or organizations to build relationships, share information, and collaborate for personal, professional, or business opportunities.
-
C.
telecommunications-based gaming service
A telecommunications-based gaming service is a platform that delivers interactive games to users over communication networks, enabling real-time play, matchmaking, and content distribution via mobile, broadband, or other telecom infrastructures.
-
D.
social gaming network
A social gaming network is an online platform that connects players to discover, play, and share games together while interacting through social features like friends lists, chat, and communities.
-
E.
cross‑platform gaming initiative
A cross-platform gaming initiative is a coordinated effort to design, develop, and support games that seamlessly operate and share player progress, communities, and features across multiple hardware and operating systems.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75dbf3f9c8190b3f2a75d1b75d127 |
completed | April 21, 2026, 11:21 a.m. |
Created at: April 21, 2026, 3:16 p.m.