Triple

T25522987
Position Surface form Disambiguated ID Type / Status
Subject Civic Republic Military E639703 entity
Predicate instanceOf P0 FINISHED
Object organization in The Walking Dead universe C22367 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: organization in The Walking Dead universe
Context triple: [Civic Republic Military, instanceOf, organization in The Walking Dead universe]
  • A. organization in Game of Thrones
    An organization in Game of Thrones is a structured group of individuals united by a common purpose, hierarchy, and set of rules or traditions that influence political, military, religious, or social power within the world of Westeros and beyond.
  • B. organization in A Song of Ice and Fire
    An organization in A Song of Ice and Fire is a structured group of individuals—such as noble houses, religious orders, military factions, or secret societies—united by shared goals, loyalties, and rules that influence political, social, and military dynamics in Westeros and beyond.
  • C. fictional survivor community chosen
    A fictional survivor community is a group of characters who band together in a hostile or post-apocalyptic setting, developing social structures, norms, and strategies to endure ongoing threats and scarcity.
  • D. organization in the Halo universe
    An organization in the Halo universe is a structured group—such as a military, governmental, corporate, or religious faction—composed of individuals or species working together under a defined hierarchy and purpose to influence events within the Halo setting.
  • E. location in Resident Evil franchise
    A "location in the Resident Evil franchise" represents any distinct place or environment—such as cities, buildings, facilities, or outdoor areas—where narrative events, exploration, and encounters with enemies occur within the Resident Evil universe.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e75dbe32e48190a62d749a0ff2a96a completed April 21, 2026, 11:21 a.m.
Created at: April 21, 2026, 3:01 p.m.