Triple
T25522987
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Civic Republic Military |
E639703
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | organization in The Walking Dead universe |
C22367
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: organization in The Walking Dead universe Context triple: [Civic Republic Military, instanceOf, organization in The Walking Dead universe]
-
A.
organization in Game of Thrones
An organization in Game of Thrones is a structured group of individuals united by a common purpose, hierarchy, and set of rules or traditions that influence political, military, religious, or social power within the world of Westeros and beyond.
-
B.
organization in A Song of Ice and Fire
An organization in A Song of Ice and Fire is a structured group of individuals—such as noble houses, religious orders, military factions, or secret societies—united by shared goals, loyalties, and rules that influence political, social, and military dynamics in Westeros and beyond.
-
C.
fictional survivor community
chosen
A fictional survivor community is a group of characters who band together in a hostile or post-apocalyptic setting, developing social structures, norms, and strategies to endure ongoing threats and scarcity.
-
D.
organization in the Halo universe
An organization in the Halo universe is a structured group—such as a military, governmental, corporate, or religious faction—composed of individuals or species working together under a defined hierarchy and purpose to influence events within the Halo setting.
-
E.
location in Resident Evil franchise
A "location in the Resident Evil franchise" represents any distinct place or environment—such as cities, buildings, facilities, or outdoor areas—where narrative events, exploration, and encounters with enemies occur within the Resident Evil universe.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75dbe32e48190a62d749a0ff2a96a |
completed | April 21, 2026, 11:21 a.m. |
Created at: April 21, 2026, 3:01 p.m.