Triple
T25199897
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | I’ll Keep Coming |
E631096
|
entity |
| Predicate | usedInVideoGameTrailer |
P101201
|
FINISHED |
| Object | Death Stranding E3 2016 reveal trailer |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Death Stranding E3 2016 reveal trailer | Statement: [I’ll Keep Coming, usedInVideoGameTrailer, Death Stranding E3 2016 reveal trailer]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: usedInVideoGameTrailer Context triple: [I’ll Keep Coming, usedInVideoGameTrailer, Death Stranding E3 2016 reveal trailer]
-
A.
appearedInVideoGame
Indicates that an entity is featured as a character, element, or content within a specific video game.
-
B.
videoGame
Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
-
C.
usesMusicVideo
Indicates that one entity incorporates or features another entity as a music video.
-
D.
inspiredVideoGame
Indicates that one entity served as the creative basis or influence for the development or design of a video game.
-
E.
usedInMarketingMaterials
chosen
Indicates that something is included or featured as part of marketing or promotional materials.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e75a8b86c4819089eda22c843b739f |
completed | April 21, 2026, 11:07 a.m. |
| NER | Named-entity recognition | batch_69f63fd6c68481908c542aa03e297b9c |
completed | May 2, 2026, 6:17 p.m. |
| PD | Predicate disambiguation | batch_69f63c6456608190b94e7c2e2c2a4824 |
completed | May 2, 2026, 6:03 p.m. |
Created at: April 21, 2026, 12:51 p.m.