Triple
T24643613
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kate Russell |
E610044
|
entity |
| Predicate | basedOn |
P98
|
FINISHED |
| Object |
"Elite" video game series
The "Elite" video game series is a pioneering space trading and combat franchise, first released in 1984, renowned for its open-ended gameplay, 3D graphics, and influential role in shaping the space simulation genre.
|
E1643946
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: "Elite" video game series | Statement: [Kate Russell, basedOn, "Elite" video game series]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: "Elite" video game series Triple: [Kate Russell, basedOn, "Elite" video game series]
Generated description
The "Elite" video game series is a pioneering space trading and combat franchise, first released in 1984, renowned for its open-ended gameplay, 3D graphics, and influential role in shaping the space simulation genre.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e2c4d350a481909170482bc2ce6af9 |
completed | April 17, 2026, 11:40 p.m. |
| NER | Named-entity recognition | batch_69f2afeac93c81908c8e433594dc3f60 |
completed | April 30, 2026, 1:27 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a10049409b081908ec28b36b3c6677f |
completed | May 22, 2026, 7:24 a.m. |
| NEDg | Description generation | batch_6a100640e64081909c54d3a2761007fb |
completed | May 22, 2026, 7:31 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a1006c065cc81908af8ae63739b4c37 |
completed | May 22, 2026, 7:33 a.m. |
Created at: April 18, 2026, 2:33 a.m.