Triple

T2426686
Position Surface form Disambiguated ID Type / Status
Subject Apple A12Z Bionic E53543 entity
Predicate supportsAPI P203 FINISHED
Object OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
E266145 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL ES | Statement: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenGL ES
Context triple: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
  • A. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • C. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • D. OpenCL
    OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
  • E. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: OpenGL ES
Triple: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
Generated description
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: OpenGL ES
Target entity description: OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • A. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. WebGL
    WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
  • C. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • D. OpenCL
    OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
  • E. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ab495c44d48190b7235b23719bc3f6 completed March 6, 2026, 9:38 p.m.
NER Named-entity recognition batch_69abc99b95548190b77d36de9adfe3bb completed March 7, 2026, 6:45 a.m.
NED1 Entity disambiguation (via context triple) batch_69aebf637be4819096874a24e87f84ab completed March 9, 2026, 12:38 p.m.
NEDg Description generation batch_69aec7698e9881909c75137cb5cf2a0c completed March 9, 2026, 1:13 p.m.
NED2 Entity disambiguation (via description) batch_69aec87df0648190b8099b4eaa3d9b22 completed March 9, 2026, 1:17 p.m.
Created at: March 6, 2026, 9:42 p.m.