Triple
T2426686
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Apple A12Z Bionic |
E53543
|
entity |
| Predicate | supportsAPI |
P203
|
FINISHED |
| Object |
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
|
E266145
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL ES | Statement: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenGL ES Context triple: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
-
A.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
B.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
-
C.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
D.
OpenCL
OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
-
E.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: OpenGL ES Triple: [Apple A12Z Bionic, supportsAPI, OpenGL ES]
Generated description
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: OpenGL ES Target entity description: OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
A.
OpenGL
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
B.
WebGL
WebGL is a JavaScript API that enables hardware-accelerated 2D and 3D graphics rendering within web browsers without the need for plugins.
-
C.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
D.
OpenCL
OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
-
E.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ab495c44d48190b7235b23719bc3f6 |
completed | March 6, 2026, 9:38 p.m. |
| NER | Named-entity recognition | batch_69abc99b95548190b77d36de9adfe3bb |
completed | March 7, 2026, 6:45 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69aebf637be4819096874a24e87f84ab |
completed | March 9, 2026, 12:38 p.m. |
| NEDg | Description generation | batch_69aec7698e9881909c75137cb5cf2a0c |
completed | March 9, 2026, 1:13 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69aec87df0648190b8099b4eaa3d9b22 |
completed | March 9, 2026, 1:17 p.m. |
Created at: March 6, 2026, 9:42 p.m.