Triple
T23324629
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Great Missenden |
E591253
|
entity |
| Predicate | nearbySettlement |
P350
|
FINISHED |
| Object | Prestwood |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Prestwood | Statement: [Great Missenden, nearbySettlement, Prestwood]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Prestwood Context triple: [Great Missenden, nearbySettlement, Prestwood]
-
A.
Prestwood
chosen
Prestwood is a large village in Buckinghamshire, England, situated in the Chiltern Hills and functioning mainly as a commuter settlement.
-
B.
Landywood
Landywood is a residential area in Staffordshire, England, situated along the route of the Chase Line railway.
-
C.
Wendywood
Wendywood is a residential suburb located within the affluent Sandton area of Johannesburg, South Africa.
-
D.
Woodcrest
Woodcrest is the fictional suburban neighborhood that serves as the primary setting for the animated television series "The Boondocks."
-
E.
Blackwood Pines
Blackwood Pines is a remote, forested mountain resort area that serves as the eerie and isolated setting for the horror video game Until Dawn.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e25d1effe4819096907f95f610dbff |
completed | April 17, 2026, 4:17 p.m. |
| NER | Named-entity recognition | batch_69f19787ee90819083416193efaab20f |
completed | April 29, 2026, 5:30 a.m. |
Created at: April 17, 2026, 5:08 p.m.