Triple
T23203532
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nevada Gaming Control Board Enforcement Division |
E580381
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | gaming law enforcement agency |
C23922
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: gaming law enforcement agency Context triple: [Nevada Gaming Control Board Enforcement Division, instanceOf, gaming law enforcement agency]
-
A.
law enforcement activity
Law enforcement activity encompasses the actions and operations carried out by authorized agencies and officers to prevent, detect, investigate, and respond to violations of laws and regulations.
-
B.
law enforcement agency category
chosen
A law enforcement agency category is a classification that groups agencies based on their jurisdiction, function, organizational structure, or level of authority within the legal and public safety system.
-
C.
law enforcement office
A law enforcement office is a physical workplace where police or other authorized agencies coordinate, manage, and support activities related to maintaining public safety and enforcing laws.
-
D.
law enforcement system
A law enforcement system is an organized framework of agencies, processes, and technologies designed to prevent, detect, investigate, and respond to violations of laws while upholding public safety and legal rights.
-
E.
law enforcement tool
A law enforcement tool is any device, technology, or system used by authorities to prevent, detect, investigate, or respond to criminal activity while supporting public safety and legal compliance.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e24602ae1481908aaa6bc7ca493867 |
completed | April 17, 2026, 2:38 p.m. |
Created at: April 17, 2026, 4:07 p.m.