Triple

T2190276
Position Surface form Disambiguated ID Type / Status
Subject Metal E49844 entity
Predicate shaderLanguage P1592 FINISHED
Object Metal Shading Language E216047 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Shading Language | Statement: [Metal, shaderLanguage, Metal Shading Language]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal Shading Language
Context triple: [Metal, shaderLanguage, Metal Shading Language]
  • A. Metal Shading Language chosen
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • B. HLSL
    HLSL (High-Level Shading Language) is Microsoft's C-like programming language used to write shaders for real-time graphics on GPUs, primarily in the DirectX ecosystem.
  • C. Metal Performance Shaders
    Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
  • D. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • E. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: shaderLanguage
Context triple: [Metal, shaderLanguage, Metal Shading Language]
  • A. superstrateLanguage
    Indicates that one language serves as the socially or politically dominant language influencing or imposed upon another language in a contact situation.
  • B. scriptVariantLanguage
    Indicates that a language is a variant distinguished by its writing system or script from another, related language form.
  • C. componentProgram
    Indicates that one entity is a component or module that forms part of a larger program or software system represented by the other entity.
  • D. programmingLanguage chosen
    Indicates that one entity is a programming language used to create, control, or interact with the other entity.
  • E. languageOfCode
    Indicates that a programming code artifact is written in, or uses, a particular programming language.
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a88aaba3c48190b351cab9b26989ff completed March 4, 2026, 7:40 p.m.
NER Named-entity recognition batch_69abbf9e99f08190892d34485c8f2f25 completed March 7, 2026, 6:03 a.m.
NED1 Entity disambiguation (via context triple) batch_69ae65427de48190be3dbc9c0a888332 completed March 9, 2026, 6:14 a.m.
PD Predicate disambiguation batch_69abbda32d1881909d1fd83a751fb21c completed March 7, 2026, 5:54 a.m.
Created at: March 4, 2026, 7:46 p.m.