Triple
T2125052
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | RenderMan |
E46404
|
entity |
| Predicate | hasVersion |
P455
|
FINISHED |
| Object | RenderMan 24 |
E46404
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RenderMan 24 | Statement: [RenderMan, hasVersion, RenderMan 24]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: RenderMan 24 Context triple: [RenderMan, hasVersion, RenderMan 24]
-
A.
RenderMan
chosen
RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
-
B.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
C.
Autodesk Maya
Autodesk Maya is a professional 3D computer graphics application widely used in film, television, and game development for modeling, animation, simulation, and rendering.
-
D.
LightWave 3D
LightWave 3D is a professional 3D modeling, rendering, and animation software package widely used in film, television, and visual effects production.
-
E.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a88a1626548190ae59a5028c3baa8e |
completed | March 4, 2026, 7:37 p.m. |
| NER | Named-entity recognition | batch_69abbb57bc6881909f04a407beff33a6 |
completed | March 7, 2026, 5:44 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ae519ead088190a8a7229d998732de |
completed | March 9, 2026, 4:50 a.m. |
Created at: March 4, 2026, 7:44 p.m.