Triple

T21060939
Position Surface form Disambiguated ID Type / Status
Subject SKAudioNode E518844 entity
Predicate inheritsFrom P3800 FINISHED
Object SKNode NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKNode | Statement: [SKAudioNode, inheritsFrom, SKNode]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKNode
Context triple: [SKAudioNode, inheritsFrom, SKNode]
  • A. SKNode chosen
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • B. SCNNode
    SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
  • C. SKCameraNode
    SKCameraNode is a SpriteKit node class that represents a virtual camera used to control what portion of a 2D scene is visible on screen.
  • D. SKSpriteNode
    SKSpriteNode is a fundamental SpriteKit class representing a textured, rectangular node used to display and animate 2D images in iOS and macOS games.
  • E. SceneGraph
    SceneGraph is the hierarchical structure in JavaFX that organizes and manages all visual nodes in a user interface scene.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
Created at: April 16, 2026, 2:38 p.m.