Triple
T20947521
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Josh Tobin |
E515887
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Hindsight Experience Replay |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Hindsight Experience Replay | Statement: [Josh Tobin, notableWork, Hindsight Experience Replay]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Hindsight Experience Replay Context triple: [Josh Tobin, notableWork, Hindsight Experience Replay]
-
A.
Hindsight Experience Replay
chosen
Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
-
B.
Hindsight Policy Gradients
Hindsight Policy Gradients is a reinforcement learning algorithm that extends policy gradient methods by retrospectively reinterpreting failed trajectories as successes for alternative goals, improving learning efficiency in sparse-reward environments.
-
C.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
D.
Generalized Advantage Estimation
Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
-
E.
V-trace off-policy correction algorithm
The V-trace off-policy correction algorithm is a method for stabilizing and improving learning in distributed deep reinforcement learning by correcting for discrepancies between behavior and target policies.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b4fcd678819087a304291f14330a |
completed | April 16, 2026, 10:07 a.m. |
| NER | Named-entity recognition | batch_69e6fad97aa48190b4be692e3afce8c9 |
completed | April 21, 2026, 4:19 a.m. |
Created at: April 16, 2026, 12:58 p.m.