Triple
T20737219
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metroid: Samus Returns |
E509742
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | side-scrolling action-adventure game |
C43092
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: side-scrolling action-adventure game Context triple: [Metroid: Samus Returns, instanceOf, side-scrolling action-adventure game]
-
A.
Metroidvania game
chosen
A Metroidvania game is a 2D (or 2.5D) action-adventure game focused on exploration, where players gradually unlock new abilities that open previously inaccessible areas in a large, interconnected world.
-
B.
3D platformer
A 3D platformer is a video game genre where players navigate characters through three-dimensional environments by running, jumping, and performing precise movements across platforms and obstacles.
-
C.
action game
An action game is a fast-paced video game genre that emphasizes physical challenges, including hand–eye coordination, reaction time, and combat-focused gameplay.
-
D.
action-adventure game series
An action-adventure game series is a collection of related video games that blend real-time combat, exploration, and puzzle-solving within a continuous narrative universe or recurring thematic framework.
-
E.
subgenre of action-adventure games
A subgenre of action-adventure games is a more narrowly defined category within the broader action-adventure genre that emphasizes specific gameplay mechanics, themes, or narrative structures, such as stealth-focused play, open-world exploration, or survival elements.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b4c589c08190834fb5d86d0efa2b |
completed | April 16, 2026, 10:07 a.m. |
Created at: April 16, 2026, 12:32 p.m.