Triple
T2051205
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mac OS X 10.0 Cheetah |
E45571
|
entity |
| Predicate | introducedFeature |
P513
|
FINISHED |
| Object | Quartz 2D rendering |
E200286
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quartz 2D rendering | Statement: [Mac OS X 10.0 Cheetah, introducedFeature, Quartz 2D rendering]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Quartz 2D rendering Context triple: [Mac OS X 10.0 Cheetah, introducedFeature, Quartz 2D rendering]
-
A.
Quartz 2D
chosen
Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
-
B.
QuickDraw graphics system
The QuickDraw graphics system was Apple’s 2D graphics library and rendering engine that powered the visual interface and drawing operations of the classic Mac OS.
-
C.
Retina display
Retina display is Apple’s high-resolution screen technology designed to make pixels virtually indistinguishable to the human eye for sharper, more detailed visuals.
-
D.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
E.
Built-in Render Pipeline
The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a8891948208190ab7898da21824c77 |
completed | March 4, 2026, 7:33 p.m. |
| NER | Named-entity recognition | batch_69abb98f5f4881908d9aa0f10be44041 |
completed | March 7, 2026, 5:37 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ae2009951881909d562821fef39c88 |
completed | March 9, 2026, 1:19 a.m. |
Created at: March 4, 2026, 7:39 p.m.