Triple

T20425826
Position Surface form Disambiguated ID Type / Status
Subject Boy (Waiting for Godot) E500997 entity
Predicate reportsTo P258 FINISHED
Object Godot NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Godot | Statement: [Boy (Waiting for Godot), reportsTo, Godot]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Godot
Context triple: [Boy (Waiting for Godot), reportsTo, Godot]
  • A. Godot chosen
    Godot is a mysterious, perpetually absent figure from Samuel Beckett’s play "Waiting for Godot," symbolizing elusive meaning, purpose, or salvation.
  • B. GJS
    GJS is the ICAO airline designator assigned to GoJet Airlines, a U.S.-based regional carrier operating feeder services for major airlines.
  • C. Unity game engine
    Unity game engine is a widely used cross-platform game development platform known for its C# scripting, real-time 3D/2D rendering, and support for building games and interactive experiences across many devices.
  • D. Lizardcube
    Lizardcube is a French video game studio best known for its modern, hand-drawn revivals of classic franchises such as Wonder Boy: The Dragon’s Trap and Streets of Rage 4.
  • E. Blender
    Blender is a song by the American rock band Collective Soul.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b4aa68fc8190b1a14c55575ef04a completed April 16, 2026, 10:06 a.m.
NER Named-entity recognition batch_69e67ba86ed88190bf2d4448d2abcdc7 completed April 20, 2026, 7:16 p.m.
Created at: April 16, 2026, 11:30 a.m.