Triple
T20190236
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metroidvania |
E492962
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | subgenre of action-adventure games |
C42902
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: subgenre of action-adventure games Context triple: [Metroidvania, instanceOf, subgenre of action-adventure games]
-
A.
action-adventure game series
An action-adventure game series is a collection of related video games that blend real-time combat, exploration, and puzzle-solving within a continuous narrative universe or recurring thematic framework.
-
B.
puzzle-adventure game
A puzzle-adventure game is an interactive experience that combines exploration and narrative progression with logic-based challenges and environmental puzzles that players must solve to advance.
-
C.
point-and-click adventure game series
A point-and-click adventure game series is a collection of narrative-driven games where players interact with environments, characters, and puzzles primarily through mouse-based pointing and clicking to progress the story.
-
D.
3D platformer
A 3D platformer is a video game genre where players navigate characters through three-dimensional environments by running, jumping, and performing precise movements across platforms and obstacles.
-
E.
action role-playing game series
An action role-playing game series is a collection of related video games that blend real-time combat and character control with role-playing elements such as character progression, narrative choices, and equipment customization across multiple interconnected titles.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da6268a034819081cbd9ea5a1c9475 |
completed | April 11, 2026, 3:02 p.m. |
Created at: April 11, 2026, 11:37 p.m.