Triple
T20165766
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NES-001 |
E491821
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game console model |
C8432
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game console model Context triple: [NES-001, instanceOf, video game console model]
-
A.
video game console hardware platform
A video game console hardware platform is a specialized computing system designed to run games and related software, defined by its architecture, performance capabilities, and compatibility with specific titles and peripherals.
-
B.
home video game console
chosen
A home video game console is a dedicated electronic device designed to connect to a television or display and run video games using physical or digital media, typically operated with handheld controllers in a domestic setting.
-
C.
video game console brand
A video game console brand is a named product line under which a company designs, markets, and supports a family of gaming hardware systems and related services.
-
D.
video game console compatibility mode
Video game console compatibility mode is a system feature that allows a console to run games or software designed for earlier hardware generations or different system configurations by emulating or adapting their behavior.
-
E.
video game console codename
A video game console codename is a temporary, often secretive and distinctive label used internally by developers and manufacturers to identify a console project before its official name and details are publicly revealed.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da6266c6888190bc1a3ecf24814d34 |
completed | April 11, 2026, 3:01 p.m. |
Created at: April 11, 2026, 11:35 p.m.