Triple

T20165509
Position Surface form Disambiguated ID Type / Status
Subject NES Four Score E491815 entity
Predicate hasSwitch P34291 FINISHED
Object player 1/2 select switch LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: player 1/2 select switch | Statement: [NES Four Score, hasSwitch, player 1/2 select switch]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasSwitch
Context triple: [NES Four Score, hasSwitch, player 1/2 select switch]
  • A. hasOnboardSwitch chosen
    Indicates that one entity is equipped with a built-in switch located on or within it.
  • B. hasSwitchPalace
    Indicates that a level or area contains or is associated with a Switch Palace.
  • C. hasSwitchbacks
    Indicates that a path, road, or trail includes sharp, back-and-forth turns (zigzags) used to navigate steep terrain.
  • D. hasCase
    Indicates that one entity is involved in, associated with, or characterized by a particular case, instance, or occurrence represented by another entity.
  • E. switchOnBy
    Indicates that an entity is turned on or activated as the result of an action performed by another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6266c6888190bc1a3ecf24814d34 completed April 11, 2026, 3:01 p.m.
NER Named-entity recognition batch_69e668442d2c81908bb1a0fac9895b5e completed April 20, 2026, 5:54 p.m.
PD Predicate disambiguation batch_69e55b0c11cc8190836d1eee5945f000 completed April 19, 2026, 10:45 p.m.
Created at: April 11, 2026, 11:35 p.m.