Triple

T20165090
Position Surface form Disambiguated ID Type / Status
Subject Mario & Luigi: Bowser’s Inside Story E491806 entity
Predicate combatView P138911 FINISHED
Object side-view battle screen LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: side-view battle screen | Statement: [Mario & Luigi: Bowser’s Inside Story, combatView, side-view battle screen]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: combatView
Context triple: [Mario & Luigi: Bowser’s Inside Story, combatView, side-view battle screen]
  • A. combatBy
    Indicates a relationship where one entity engages in combat or fighting through the agency, actions, or involvement of another entity.
  • B. combat
    Indicates that two or more entities are engaged in fighting or armed conflict with each other.
  • C. combatIndicator
    Indicates that an entity is involved in, associated with, or signaling the occurrence of combat or hostile activity.
  • D. battleOccurred
    Indicates that a conflict or combat event took place between specified parties at a particular time and/or location.
  • E. battleTarget
    Indicates that one entity is the chosen opponent or objective that another entity is engaging or intends to engage in battle.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da6266c6888190bc1a3ecf24814d34 completed April 11, 2026, 3:01 p.m.
NER Named-entity recognition batch_69e6684376408190a68890ab48fa5424 completed April 20, 2026, 5:54 p.m.
PD Predicate disambiguation batch_69e55b0c11cc8190836d1eee5945f000 completed April 19, 2026, 10:45 p.m.
PDg Predicate description generation batch_69e56700b1a08190ace53cf95827d72d completed April 19, 2026, 11:36 p.m.
Created at: April 11, 2026, 11:35 p.m.