Triple

T20037301
Position Surface form Disambiguated ID Type / Status
Subject Julie Warner E497308 entity
Predicate portrayedIn P626 FINISHED
Object Crash (TV series) NE NERFINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Crash (TV series) | Statement: [Julie Warner, portrayedIn, Crash (TV series)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Crash (TV series)
Context triple: [Julie Warner, portrayedIn, Crash (TV series)]
  • A. Crash (TV series) chosen
    Crash is an American drama television series, inspired by the 2004 film of the same name, that explores the intersecting lives and tensions among diverse residents of Los Angeles.
  • B. Crash (1996 TV series)
    Crash is a short-lived 1996 British television drama series best known for featuring Marina Sirtis in a contemporary non–Star Trek role.
  • C. Crash (novel)
    Crash is a 1973 experimental novel by J. G. Ballard that explores the eroticization of car crashes and technology through a disturbing blend of violence, sexuality, and media culture.
  • D. CRASH
    CRASH was a specialized Los Angeles Police Department anti-gang unit focused on combating street gang activity in the city.
  • E. Crash 3
    Crash 3 is a popular 1998 platform video game in the Crash Bandicoot series, known for its time-traveling levels and refined gameplay on the original PlayStation.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (2 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da627278c88190babe4297a9df1236 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e662e935ac8190900cdb4f0cfde505 completed April 20, 2026, 5:31 p.m.
Created at: April 11, 2026, 3:36 p.m.