Triple
T19987785
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kirby's Dream Land |
E493977
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Game Boy game |
C43093
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Game Boy game Context triple: [Kirby's Dream Land, instanceOf, Game Boy game]
-
A.
Game Boy Advance game
A Game Boy Advance game is a software title specifically designed to run on Nintendo's Game Boy Advance handheld console, utilizing its hardware capabilities for portable interactive entertainment.
-
B.
Famicom game
A Famicom game is a video game designed to run on Nintendo's Family Computer (Famicom) console, typically distributed on ROM cartridges and adhering to the system's hardware and technical limitations.
-
C.
Nintendo DS game
A Nintendo DS game is an interactive software title designed specifically for the dual-screen, handheld Nintendo DS system, utilizing its unique touch screen, microphone, and portable hardware capabilities for gameplay.
-
D.
Nintendo Entertainment System game
A Nintendo Entertainment System game is a software title designed to run on the NES console, typically featuring 8-bit graphics, chiptune audio, and gameplay constrained by the system’s hardware limitations.
-
E.
Super Nintendo Entertainment System game
A Super Nintendo Entertainment System game is a video game designed to run on Nintendo's 16-bit SNES console, typically distributed on ROM cartridges and featuring the system’s characteristic graphics, sound, and controller-based gameplay.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da626a67648190af9653832a3aeced |
completed | April 11, 2026, 3:02 p.m. |
Created at: April 11, 2026, 3:29 p.m.